
Vendor: Renegade Game Studio
Type: Role Playing
Price:
20.99
Alice is Missing is a silent role-playing game about the disappearance of Alice Briarwood, a high school junior in the small town of Silent Falls.
The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together.
Haunting beautiful, deeply personal, and highly innovative, Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another.

Vendor: Wizards of the Coast
Type: Role Playing
Price:
24.99
Everything you need to create characters and play the new adventures in this introduction to the world’s greatest roleplaying game.
Dungeons & Dragons is a cooperative storytelling game that harnesses your imagination and invites you to explore a fantastic world of adventure, where heroes battle monsters, find treasures, and overcome quests. The D&D Essentials Kit is a new introductory product meant to bring D&D to audiences interested in jumping into a fantasy story.
This box contains the essentials you need to run a D&D game with one Dungeon Master and one to five adventurers. A newly designed rulebook on-boards players by teaching them how to make characters, and the included adventure, Dragon of Icespire Peak, introduces a new 1-on-1 rules variant.

Vendor: Renegade Game Studio
Type: Role Playing
Price:
45.99
Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
As a vampire you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night.
Dark designs, bitter enemies, and strange allies await you in this World of Darkness.
The classic that changed roleplaying games forever returns! This fifth edition features a streamlined and modern rules design, beautiful new full-color art, and a rich story experience for players. Powered by the innovative Hunger cycle, the game also includes rules for creating system supported character coteries, Loresheets to directly involve players with their favorite parts of the setting and The Memoriam, a new way to bring the character's detailed backgrounds and expand on them in-session.
V5 is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight. The terror of the Second Inquisition, the conspiracies behind the Gehenna War, and the rekindling of the War of Ages: these are the building blocks of the modern V5 chronicle. --
Developed, designed, and written by Kenneth Hite, Mark Rein-Hagen, Matthew Dawkins, Juhanna Peterson, Martin Ericsson, Karim Muammar, Karl Bergström, Jennifer Smith, Jason Andrew, and Jason Carl.
Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.

Vendor: Evil Hat
Type: Role Playing
Price:
23.99
"This game crawls into your mind and won't let go. I keep circling back to tell stories with it again and again. Definitely the game I'm most excited for this year."— Stras Acimovic, playtester and consulting designer
Blades in the Dark is a tabletop role-playing game by John Harper about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had—if you’re bold enough to seize them.
You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?
In this stand-alone game, you’ll find:
328 pages. Hardcover. 6″x9″. Black & white interior.

Vendor: Lumpley Games
Type: Role Playing
Price:
32.00
It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.
Now that's not what we've got. Now we've got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there's not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. Drivers search and scavenge, looking for that opportunity, that one perfect chance. Skinners and the Maestro D' remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don't worry now about what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world's psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.
And you, who are you? This is what we've got, yes. What are you going to make of it?

Vendor: Magpie Games
Type: Role Playing
Price:
32.00 - 40.00
(2 variants)
A giant robot is smashing down Main Street. Your best friend tried to kiss you. Your mom thinks your grades need work. Your mentor thinks your team is bringing you down. Oh, and your costume is ripped.
Just another day in Halcyon City...Masks: A New Generation is a superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world.
In this book, you get:
Rules for superheroic action, interpersonal drama, and changing identity
Detailed instructions for running the game, building villains, and playing to find out what happens
Tools for creating your own custom material for Masks
Masks makes use of the same rules-light engine as Apocalypse World, Monsterhearts, Dungeon World, Urban Shadows, and Epyllion to create stories about young superheroes in the vein of Young Justice, Young Avengers, and Teen Titans.
So what are you waiting for, hero? Time to get to work.
10 playbooks, player reference sheets, and GM reference sheets are included, and can also be downloaded free from http://www.magpiegames.com/masks/

Vendor: Buried Without Ceremony
Type: Role Playing
Price:
20.50 - 32.00
(2 variants)
By the time they hit adolescence, most people have gotten over their fear of the dark. They spend their midnight hour on gushy phone calls, diary ramblings, and wet dreams. They fall asleep peacefully, assured that the shadows hold no monsters.
But the shadows do hold monsters. You know because you’re one of them. Wickedness dwells within your heart, hunger courses through your veins. High school weighs on you and teen drama puts you on edge, but you have power. What do you do next?
Monsterhearts 2 lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission.
This game is powered by the Apocalypse World engine. It draws inspiration from Twilight, True Blood, Buffy, Ginger Snaps, and The Craft.
Monsterhearts is a fantastic game to play but on top of that it’s my very favorite text in RPGs. The book is crystal clear, inspiring for play, and a real pleasure to read.
-John Harper, author of Blades in the Dark

Vendor: The Impossible Dream
Type: Role Playing
Price:
24.50
Beyond the door we could hear the highway, the cars, the trucks, the roar of freedom. Beyond the door. But the twenty feet between us and the door, between us and the highway... Only the lighter's dying blue flame interrupted that ocean of darkness... where It waited, just where we left It. Explore hostile worlds of your own creation with Dread, a game carved from the intense emotions buried in your favorite horror stories. Through individually crafted questionnaires, players are coaxed into revealing their characters' abilities, shortcomings, personalities, and fears. These characters are plunged into macabre tales devised by the host. When moments of conflict and peril arise in the story, it is the players' nerves, rather than the whims of dice, that determine the fates of their characters. This book, a few friends, your own sick imagination, and one set of Jenga' blocks is all you need.

Vendor: Free League
Type: Role Playing
Price:
13.50
She had wandered too far into the Zone. Tula had walked through the dark forest, followed the old rail tracks between crumbling ruins and rusting train wrecks, towards the glimmering silver disks by the horizon. She wanted to reach them so bad. Become a hero of the Ark. A famous stalker. Now, she would be a dead stalker. If the thirst didn't kill her, zone ghouls or the rot would. That's when she saw them. Scattered across the ground like metallic rag dolls. Machine beings. Dead for decades. Tula had heard stories of them. What had happened here? Suddenly she heard a noise. Growls. Voices. Tuladrew her scrap pistol and got ready to fight for her life.
This booklet is an introduction to Mutant: Year Zero, the award-winning RPG by Free League Publishing and Modiphius Entertainment. Mutant: Year Zero takes you to a world after the great apocalypse, inhabited by mutants, robots and mutant animals. Using this booklet alone, you can get a taste of the game, including:

Vendor: Free League
Type: Role Playing
Price:
37.99
Of course the world ends. It was always just a question of time. When it's all over, Earth is still. Nature invades the ruined cities. Winds sweep through empty streets, turned into graveyards.
Yet life remains. In the Ark, a small settlement on the edge of a dead town, the People live. You are the spawn of humanity, but not human anymore. You are twisted funhouse images, mutated freaks. Your bodies and minds have incredible powers, but you are unstable. Fragile. None of the People are over 30 years old.
Except the Elder. Your leader, but not like you. One of the Old People. He has always warned you: Stay on your guard, stay in the Ark, or the Rot will get you. Or worse. So far, you have obeyed him. Chased off every stranger who came close to the Ark. Few dared to go out into the Zone. That is what the Elder calls the outside world.
But the safe days are over. Food is running scarce, and the fight for what's left is turning violent. You hunger. Factions are forming, bosses on top and slaves on the bottom. In the middle, fixers who try to turn a profit from anyone and everyone. And the Elder is dying. You're on your own now.
It's time to venture out. To explore the Zone, to search for artefacts, for knowledge. To build, grow the land, seek out others, create a new civilization on the ruins of the old. Seek your origin. Maybe, one day, you will find Eden of the legends, the Old People's haven in the middle of hell. That's where salvation and truth await, the stories say.
Maybe it's all bullshit. It doesn't matter. You have no choice. This is the beginning.
This is Year Zero.
Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse. In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.

Vendor: Wizards of the Coast
Type: Role Playing
Price:
19.99

Vendor: Bully Pulpit
Type: Role Playing
Price:
24.50
The Warren is a tabletop role-playing game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits. It is a game about survival and community.
There are many creatures, humans included, that are bigger, stronger, meaner, or more numerous than rabbits. The seasons and the elements do not care that rabbits are only little things. Rabbits cannot hope to meet these threats head on. Only through speed, wits, and keeping a cool head can rabbits bypass the dangers of the outside world.
The Warren is designed for 3-5 players and can be played in a single 2-hour session or over multiple sessions. Campaign play follows the passing seasons and focuses on changing generations of new rabbits each with their own stories.
This game takes inspiration from classic rabbit tales such as Watership Down, Fifteen Rabbits, and Peter Rabbit. It uses a heavily-modified version of the game mechanics from Vincent Baker's Apocalypse World.
One of the major mechanical differences is the use of a shared pool of character moves, making character creation quick and easy. This reinforces the generational aspect of play, as rabbits are born and later lost or retired from play.
The system is tightly-focused on a set of core moves that reflect the realities of rabbit life 'rabbits don't fight, but they are fast and clever. The rules allow for player-created custom moves, letting them find new, inventive solutions to problems.

Vendor: NDP Design
Type: Role Playing
Price:
26.00
Welcome to World Wide Wrestling: Second Edition! This award-winning game of professional wrestling action enables you to create your own professional wrestling franchise through play, showcasing satisfying and surprising storylines. It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s about what the audience thinks of your efforts.
This Second Edition combines and refines all of the material published for the original game into one action-packed package!
Supports in-ring action, backstage drama and the development of pro wrestling storylines that tie them together.
Rules that create classic pro wrestling storylines while also allowing you room to subvert and invent your own.
Provides all the tools for players unfamiliar with the genre to participate, while supporting fans in playing out their favorite wrestling tropes.
Episodic play that accommodates irregular attendance and fluctuating group sizes.
World Wide Wrestling shared the Indie RPG Awards Indie Game of the Year 2015 award with Night Witches. It also won the Best Support 2015 award.
World Wide Wrestling: Second Edition combines all of the material from the original World Wide Wrestling RPG and the International Incident supplement into one streamlined, updated game that supports both quickly getting to the action and long-term dynamic exploration of the promotion around the wrestlers.
If you enjoyed the first edition, this is an evolution of everything you're already familiar with. If you're new to the game, this is the perfect time to check it out, with additional focus on onboarding new players and more support for the wrestling-curious to dive into what makes professional wrestling such an enduring art form.
What's New:
The set of 15 core Gimmicks consolidates the most popular and interesting playbooks released for the first edition into one diverse roster of wrestling archetypes.
More support for in-ring storytelling, from revised Match Stipulations to visual play aids to more focused deep dives into wrestling psychology and how to bring that into your games.
Living Promotions add the Promotion as a character in your game, growing and changing along with the wrestlers.
12 example Living Promotions, giving pick-up-play settings from the bar-room to the international jet-set, along with over 60 wrestlers and staff to use for your own games.
Going on the road is now fully integrated into the rest of the game, adding support for playing out scenes between arena shows to explore the people behind the masks.
2 brand new essays, along with 7 revised essays from game designers and wrestling aficionados about wrestling, roleplaying and how the two work together.
... and more!