
Vendor: Cubicle 7
Type: Role Playing
Price:
26.99
“A Guide to the inhabitants of the maritime kingdom of Cothique, and port of Tor Koruali.”
The lands of Cothique have a wildness to them. In comparison to many other kingdoms of Ulthuan, they are windswept and untamed. In ages past these lands were threatened by Norse raiders and Dark Elf corsairs, but the creation of the Shifting Isles prevents hostile fleets from navigating to Cothique’s shores. Freed from obvious dangers, the nobles of Cothique indulge in intrigues and temptations, allowing hidden threats to inveigle their way into the neglected corners of their orderly realm. Agents of Chaos and the Dread King of Naggaroth stir up trouble and pave the way for a future conquest of the Kingdom.
A guide to the land of Cothique including an in-depth look at the port city of Tor Koruali, and the mysterious places and artefacts that may be found there.
Several important High Elf patrons, including Prince Dalloran and his children, Princess Litharys of House Starshard, and Cireon Fleetcrest the Master of the Palace Grounds. The book also gives details of several ongoing interests these individuals are involved in.
Several threats to Cothique and Ulthuan, such as the Norse infiltrator Revna Tharvig, monstrous creatures such as the dreaded Kraken, and the capricious Spite Ceyluii.
Creatures of Ulthuan, including the White Lion, Flamesypre Phoenix, and Swiftfeather Roc.
New adventure hooks and ideas, including a plot by Naggaroth’s most dangerous agent to befoul the rivers of Cothique.
Expanded intrigues, including ideas on how to run a counter-intrigue such as a spying mission, subterfuge of enemy agents, and assassinations.
A copy of the Warhammer Fantasy Roleplay: Core Rulebook is required.
Cubicle 7 Entertainment Ltd.© Copyright Games Workshop Limited 2023

Vendor: Edge (Entertainment/ Studio)
Type: Role Playing
Price:
48.99
THIS COPY HAS A SLIGHT FAULT - The purple bookmark ribbon has come detached from the binding; it is still included with the book, it is just not attached. The other ribbon is still attached securely as normal. For this reason we have discounted £1 from the price.
Play the role of the Kittens exiled by the naughty King Walter!
Humans have all but disappeared and nature has made a dramatic comeback; animals have evolved. Cats, dogs, rats, and more are standing (on all fours) at the dawn of a new Middle Ages. The world is filled with the miracle of meowgic and the technology of the past. there’s nothing strange about seeing a tunnel-digging rat with a home-made headlamp, a magician cat casting a spell to make it rain, or a dog playing the tough guy in armor made of tires. Mp> In this book you will find:

Vendor: Planet Smasher Games
Type: Role Playing
Price:
12.00
The Crawling Chaos is a zero-prep roleplaying game that lets you invent short macabre tales of weird horror in which a lone narrator is drawn into a web of esoteric and obscure mysteries until their curiosity leads them to an eldritch doom. Play with 2-5 players, or by yourself with the included solo rules.
The Crawling Chaos inverts the traditional format of roleplaying games. There is but a single player character – the narrator – against whom the other players, acting as the world and the incidental characters, throw incidents, accidents and unpleasantnesses in an attempt to propel them towards an inevitable and grisly doom.
The conversation begins with the Narrator describing their present situation, one Architect takes an Action to disturb that situation with an incident, the narrator reacts to that intrusion, another architect takes an action to drive the story on further, and go on, towards the revelation of The Awful Truth.
The narrator speaks in first-person, and may only react to characters, threats, and incidents. The architects speak in third-person, and may only describe and control elements external to the narrator.
The conversation continues, eroding the narrator’s Pools, until they find themselves at Mortal Risk, and one architect successfully consummates a final Eldritch Doom and speaks the Final Word.
"Mike Hutchinson's THE CRAWLING CHAOS tackles many perennial game design challenges at once — the multiplayer solo game, the Lovecraftian story game that feels like a Lovecraft story, the mechanization of story beats — in a small but powerful package. Players, designers, and Lovecraftians can all find something meaty in this deceptively slim and simple RPG." -- Kenneth Hite, designer of Trail of Cthulhu, Night's Black Agents, Vampire: the Masquerade (5th ed) and more.
"I am really digging it. Love a one-player, many-GM setup, and it feels like it's giving me a window into someone else's head, which is my fav kind of zine." -- Nathan D. Paoletta, designer of World Wide Wrestling, Imp of the Perverse, and RPG Design Zine.
"Mike Hutchinson is one of the most innovative designers around, and he’s turned his eye on Cthulhu Mythos role playing. This looks like a ton of fun, in which the players don’t investigate the horror, they inflict it." -- Gav Thorpe, designer of Inquisitor, Warhammer 40,000, Judge Dredd, Zeo Genesis and more.
"This game has mechanics that send traditional roleplaying, er, roles, base over apex." -- Tabletop Sentinel
Herein lies a demonstration of the solo gameplay of The Crawling Chaos, so that you might see the game mechanics in action. The solo mode shares most of the mechanics with group gameplay, so should give you a good sense of both. Watch it here:

Vendor: Yokaiihime
Type: Role Playing
Price:
15.00
This is a TTRPG scenario in a homebrew setting, The Great City of Verus, designed to be used in conjunction with the 5th Edition D&D Core Rules set and is aimed at a party of Level 3 characters. It’s beginner-friendly with a focus on roleplay and suitable for a group of 3-5 players plus one Game Master!
Its A5 size and 40 pages, fully illustrated and written by me with 0 use of AI! Every copy comes with a download for maps, tokens and a free PDF!
There has been a rumour of a new dragon lair in the cliffs near the Great City of Verus, and their minions, a group of Kobolds, are running rampant around the Festival of the Divine Judge!
The Kobolds worship a mighty dragon and seek to appease it! Treats and trinkets from the festival are going missing, cheating to win fairground prizes, scaring children, pulling sticks of seafood straight from the grill. It is causing disruption and spoiling the fun for everyone!
If you find any, you will not let them rain on your parade! This is the Festival of the Divine Judge, and you are here to have a
good time! Prepare to eat greasy street food, lose your last gold piece on tests of strength and, hopefully, not run into any problems along the way.

Vendor: Edge (Entertainment/ Studio)
Type: Role Playing
Price:
49.99
Play the role of the Kittens exiled by the naughty King Walter!
Humans have all but disappeared and nature has made a dramatic comeback; animals have evolved. Cats, dogs, rats, and more are standing (on all fours) at the dawn of a new Middle Ages. The world is filled with the miracle of meowgic and the technology of the past. there’s nothing strange about seeing a tunnel-digging rat with a home-made headlamp, a magician cat casting a spell to make it rain, or a dog playing the tough guy in armor made of tires. Mp> In this book you will find:

Vendor: Arc Dream
Type: Role Playing
Price:
41.99
NOTE - This copy has some minor damage to the bottom edge of the back cover. See picture
Ennie Awards 2022: Best Layout and Design (Gold)
...and your world is a lie. A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Doors open to endless Victorian hallways where threats stalk the shadows on clockwork limbs, cold metal seeking the warmth of blood and bone. Madness pursues at every turn, baring its teeth to speak your name, and you can’t escape because it’s inside you.
But don’t despair. There is hope. A King waits for us. Beyond the tumbledown façade of the world, through the twists and tunnels of the human imagination, past the edge of everything sane, the King waits in the country of Carcosa. The place all madmen go. There, and only there, is the answer to everything.
The last answer.
Impossible Landscapes is the first campaign for Delta Green: The Role-Playing Game. Four operations sprawl across decades and the immeasurable stretches of nightmare. Harrowing investigations and the bitterest truths test the mettle of the most accomplished Agents.
PLUS:
» new entities
» new artifacts
» new tomes
» dozens of new NPCs
» rules for running surreal horror » and more
This digital download of this book includes a 54-page bonus PDF with all handouts from the campaign and every handout as a high-resolution file that you can share in your own game.
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.
Impossible Landscapes is playable with Delta Green: The Role-Playing Game, an award-winning update to one of the most acclaimed RPG series of all time: the Agent’s Handbook, the Handler's Guide, and the free quickstart rulebook, Need to Know.

Vendor: Arc Dream
Type: Role Playing
Price:
17.99
Have you heard the legend of Cooter McGee? They never did find the body of that murderous old moonshiner. Every time a hiker or a partying college student vanishes on Owlshead Mountain, people say Cooter McGee did it. They laugh when they say it. But never too loudly. The story of Cooter McGee isn’t the only thing to haunt those Vermont woods where the hills rise wild. Now a pair of surveyors have disappeared and Delta Green decides it’s time to deal with the mystery of Owlshead Mountain once and for all. Whether that’s a crazy outlaw who should be long dead or…something worse. Your Agents are about to find out. Owlshead Mountain can be played with Delta Green: The Role-Playing Game or the free quickstart rules in Delta Green: Need to Know. It makes a perfect companion to the 1990s sourcebook Delta Green: The Conspiracy. Further operations are available from Arc Dream Publishing.

Vendor: Paizo Publishing
Type: Role Playing
Price:
50.00
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!
Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Pathfinder Player Core includes:

Vendor: Kobold Press
Type: Role Playing
Price:
38.99
It is a truth universally acknowledged, that somewhere between the first dainty sip of tea and the final, venomously hurled piece of cake, Aunt Alice’s bridge game had taken a regrettable turn. . .
In the RiverBankTM roleplaying game, you and a few reputable (or otherwise!) Animal friends reside in an idyllic English countryside setting created by award-winning writer Kij Johnson.
Weave a cozy narrative of social adventures, escalating situations, and impending disaster with more than a few unexpected twists. Celebrate festivals, attend Ms. Badger’s literary salons (for the hors d’oeuvres, if nothing else), and nurture (occasionally sabotage) relationships with one another and a charming cast of nonplayer characters.
Welcome to the River Bank—your story is about to begin!

Vendor: Loke Battlemats
Type: Role Playing
Price:
14.00
These 50 cards pack even more savage burns, character roasting comebacks, and sharp jabs tailored to fantasy settings and in character banter and vicious mockery.
Whether you're a bard with a bone to pick or a barbarian who just learned sarcasm, this deck fuels the banter like never before.
Age 18+, contains VERY strong language and adult themes, some knowledge of anatomy required.

Vendor: Loke Battlemats
Type: Role Playing
Price:
14.00
Do you dare to dungeon?
These 50 ridiculous dares and bite sized side quests encourage wild improv and in character chaos, perfect for loosening up a serious campaign or taking one shots to new levels of unpredictable fun.
As with the core set of Dumb Dares & Silly Side Quests - The In Character Game for your RPG Party, these cards deal out fun dares for characters to complete during the RPG session.

Vendor: Loke Battlemats
Type: Role Playing
Price:
18.00
A Deck of 100 hilarious cards for when you have to roleplay the 1s. From melee, ranged and magic attack mishaps to movement mayhem and, of course, a range of fails for any RPG occasion. Now you can own those disasters and never be stuck for roleplay ideas and your character will be able to fully embrace their shortcomings as you can now roleplay the full calamity that you have rolled up.

Vendor: Chaosium
Type: Role Playing
Price:
38.99
Watch the unveiling video to see the book for yourself. Remember that you get the PDF when getting the physical copy.
The long out-of-print Beyond The Mountains of Madness returns with an updated layout and sleek new printing coming in at over 400 pages. This is a black and white hardcover book. Written in 1999, it is for the 5th edition Call of Cthulhu rules. It has not been updated to the 7th edition rules.
Beyond the Mountains of Madness is a direct sequel to the short story At The Mountains of Madness, in which an expedition from the Miskatonic University in Arkham discovers proof of ancient, alien life. The investigators of this campaign embark on a new expedition, seeking to finish what the first one started—and uncover the truth of what happened to their predecessors.
This printing of Beyond the Mountains of Madness is unchanged from the original vision of the authors. Rules are presented as they were for Call of Cthulhu fifth edition, though can be played with other editions with minor mechanical changes.
Extensive information on Antarctica, including rules for mounting expeditions, and details for 1920s equipment. Expand your campaign, or develop your own Call of Cthulhu scenarios set in the white wastes of the South Pole!

Vendor: Chaosium
Type: Role Playing
Price:
29.99
Note: we expect the publisher to provide complimentary PDFs for this item after the release date but they are currently not available.
The scenarios in Cthulhu by Gaslight: Dust & Blood highlight the grimy, urban underbelly of Victorian London society.
Ashes to Ashes is a one-shot scenario suited to three to six players and can be played in one or two sessions.
Signs Writ in Scarlet is a deadly sandbox-style scenario sand ideally suited for four to six experienced Keepers.
Ten pre-generated investigators are included, specially designed to be used in these scenarios.
FOR MATURE READERS: This book deals with mature themes and is intended for mature players.

Vendor: Chaosium
Type: Role Playing
Price:
32.99
Note: we expect the publisher to provide complimentary PDFs for this item after the release date but they are currently not available.
In Campfire Tales, players take on the roles of scout investigators as they come face-to-face with dangers from beyond this world. When the scout-investigators reach adulthood, they are ready to take on Call of Cthulhu campaigns as fully fledged investigators!
Campfire Tales is designed for use with either the Call of Cthulhu Starter Set or the Call of Cthulhu: Keeper Rulebook.
FOR MATURE READERS: This book deals with mature themes and is intended for mature players.

Vendor: Rowan, Rook and Decard
Type: Role Playing
Price:
40.00
The Royal Blood tarot deck is a lavishly illustrated accessory for the Royal Blood roleplaying game. Every card features original art by Silvia De Stefanis, designed to evoke Grant Howitt’s descriptions and rules; these luscious, jewel-toned cards act as divinatory tools or game aids, whichever you prefer.
Most tarot decks only have 78 cards; we have 84. We added Strangers – new court cards that open up new playable character archetypes in the TTRPG – and Jokers, because every good heist needs even more twists. The deck comes in a sturdy two-piece box, and the cards themselves are gilded with silver foil.
You can keep those extra cards in the deck to play Royal Blood, or remove them and use the remaining cards as a standard tarot deck.

Vendor: Rowan, Rook and Decard
Type: Role Playing
Price:
95.00
Note: we expect the publisher to provide complimentary PDFs for this item but they are currently not available.
You’ve got old blood in your veins.
Sorcerer-King. Witch-Queen.
Royal Blood is a tabletop roleplaying game about heists, tarot cards, magic, fate and desperation. It uses a deck of tarot cards to build characters, plan a heist and determine opposition, and to resolve every risky action the players make in an attempt to claim power.
Players take on the roles of Royals, desperate modern-day magicians with wizard blood left over from the time of sorcerer-kings and witch-queens. Each court card in the deck comes with its own player character concept, such as the cruel mask-cutting Queen of Swords, the wild and impetuous Princess of Wands, or the unsettlingly calm Knight of Pentacles.
They’re going to take down one of the major arcana, or the Arcane. The Arcane were once human just like the player characters, but vast power and long centuries have twisted them weird and iconic. Death starts revolutions, the Hanged Man builds border walls, the Sun sells serotonin supplements and the Magus installs spyware on company laptops.
If you want to steal the power from a demigod you’ll have to be clever about it. You can’t go in all guns blazing: Royal Blood deals in heists. Using a spread of tarot cards, you’ll determine what stands in the way of the player characters and what they can subvert to their own ends. No preparation is required, and you can go from zero to game in about half an hour.
Then it’s a simple matter of stealing power from the most dangerous people in the world – but they’re old, and complacent, and set in their ways. They’ve been in charge for too long.
Time to get to work.
Revised and expanded, Royal Blood has doubled in size since its original publication in 2016. Now 172 pages long and beautifully illustrated by Silvia De Stefanis, Royal Blood includes:
If you’re familiar with the original Royal Blood, look out for:
The Magnificent Edition of Royal Blood includes everything you could need or want to play this tarot heist TTRPG. The presentation box includes the core rulebook, the set of 84 tarot cards (yes, that is an unusual number of tarot cards; don’t worry, you can remove a few and use it as a standard deck), and a dozen metal coins you can use to bet on your characters’ fates.

Vendor: Rowan, Rook and Decard
Type: Role Playing
Price:
45.00
Note: we expect the publisher to provide complimentary PDFs for this item but they are currently not available.
You’ve got old blood in your veins.
Sorcerer-King. Witch-Queen.
Royal Blood is a tabletop roleplaying game about heists, tarot cards, magic, fate and desperation. It uses a deck of tarot cards to build characters, plan a heist and determine opposition, and to resolve every risky action the players make in an attempt to claim power.
Players take on the roles of Royals, desperate modern-day magicians with wizard blood left over from the time of sorcerer-kings and witch-queens. Each court card in the deck comes with its own player character concept, such as the cruel mask-cutting Queen of Swords, the wild and impetuous Princess of Wands, or the unsettlingly calm Knight of Pentacles.
They’re going to take down one of the major arcana, or the Arcane. The Arcane were once human just like the player characters, but vast power and long centuries have twisted them weird and iconic. Death starts revolutions, the Hanged Man builds border walls, the Sun sells serotonin supplements and the Magus installs spyware on company laptops.
If you want to steal the power from a demigod you’ll have to be clever about it. You can’t go in all guns blazing: Royal Blood deals in heists. Using a spread of tarot cards, you’ll determine what stands in the way of the player characters and what they can subvert to their own ends. No preparation is required, and you can go from zero to game in about half an hour.
Then it’s a simple matter of stealing power from the most dangerous people in the world – but they’re old, and complacent, and set in their ways. They’ve been in charge for too long.
Time to get to work.
Revised and expanded, Royal Blood has doubled in size since its original publication in 2016. Now 172 pages long and beautifully illustrated by Silvia De Stefanis, Royal Blood includes:
If you’re familiar with the original Royal Blood, look out for:
You will need a deck of tarot cards and a handful of coins to play. You can buy the Royal Blood tarot deck here, or the Magnificent Edition, including book, cards, and coins, is available on this page.

Vendor: Evil Hat
Type: Role Playing
Price:
11.99
Neatly plan your crew's next score with this dedicated 3" x 5" pad. Features 100 tear-off sheets to help you track the client, target, type of opportunity and more!

Vendor: Evil Hat
Type: Role Playing
Price:
11.99
This 32-page color booklet gives your players a quick overview of the 15 districts of Doskvol along with a snapshot of the 40+ factions plying their various agendas throughout the city.

Vendor: Evil Hat
Type: Role Playing
Price:
13.50

Vendor: Evil Hat
Type: Role Playing
Price:
13.50
Fill out your Faction Rolodex and quickly reference the 40 new factions in Blades '68 with this deck of stylish business cards for each one. From the covert Anixis Field Unit to the disruptive Youth Action Movement, this deck will put all the secret societies and major institutions of modern Doskvol at your fingertips.

Vendor: Evil Hat
Type: Role Playing
Price:
17.99
Navigate the streets of Doskvol 968 AC with this huge (37" x 27") fold-up map of the city! Printed in 4/4 color on 60# paper. An essential accessory for the glovebox of every autopod.

Vendor: Evil Hat
Type: Role Playing
Price:
52.99
This Limited Edition features an alternate cover, custom endpapers, plus two ribbon bookmarks. Once the print run for this edition sells out, it will not be reprinted. A gorgeous edition of the game that looks striking whether it's at your table or on your gaming shelf.
Inspired by Deathloop, powered by Blades in the Dark; dive into the high-voltage technicolor action of Blades '68.
This isn't the grimy, steampunk fantasy city you prowl in Blades in the Dark. Designer Tim Denee (Deathmatch Island) spins the timeline forward 100 years and launches you into the radical, Swinging Sixties.
In Doskvol 968, an artificial sun shines down on freshly paved streets. At night, Racers, Radicals and shadowy Operatives work to score thrills and advance their agendas.
The city still holds its secrets. Are you bold enough to exploit them?
This retro-dystopian setting blends one part James Bond and one part The Italian Job, with a heavy dose of paranormal sci-fi to keep you on your toes.
Blades '68. The future is now.
Welcome to the electroplasmic revolution.

Vendor: Evil Hat
Type: Role Playing
Price:
35.99
Inspired by Deathloop, powered by Blades in the Dark; dive into the high-voltage technicolor action of Blades '68.
This isn't the grimy, steampunk fantasy city you prowl in Blades in the Dark. Designer Tim Denee (Deathmatch Island) spins the timeline forward 100 years and launches you into the radical, Swinging Sixties.
In Doskvol 968, an artificial sun shines down on freshly paved streets. At night, Racers, Radicals and shadowy Operatives work to score thrills and advance their agendas.
The city still holds its secrets. Are you bold enough to exploit them?
This retro-dystopian setting blends one part James Bond and one part The Italian Job, with a heavy dose of paranormal sci-fi to keep you on your toes.
Blades '68. The future is now.
Welcome to the electroplasmic revolution.