{"product_id":"the-far-roofs","title":"The Far Roofs","description":"\u003ctable cellspacing=\"0\" cellpadding=\"0\" summary=\"Description\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd class=\"descr\"\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cem\u003ethe Far Roofs,\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eheroic talking rats and monster-god \"Mysteries\" have taken up residence on your city's roofs ... and on moody fantasy roofscapes extending beyond them.\u003c\/p\u003e\n\u003cp\u003eYou'll play as humans who get swept up in the rats' adventures, confronting wonder—and horror—in this magical, secret world above.\u003c\/p\u003e\n\u003cp\u003eIt all starts with the Fortitude rats.\u003c\/p\u003e\n\u003cp\u003eYou might have heard of them. Seen them on the news, maybe, or met one, or read about them in my other games. But if you haven't, if you haven't heard of them ... \u003c\/p\u003e\n\u003cp\u003eThey're the ones who woke up from the sleep of rats. Who found consciousness and speech. Who became not just rats but\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan\u003epeople. \u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eBecame\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eheroes.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eThey are something amazing.\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e\u003cem\u003eKnowing \u003c\/em\u003e\u003c\/span\u003ethem, is amazing. They don’t exactly have strength to throw around, but they have tenacity and they have grace and hearts overflowing with valor; so\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003emuch\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003evalor you can’t take five minutes in their company without becoming a little braver, yourself. \u003c\/p\u003e\n\u003cp\u003eThey're\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e\u003cem\u003ealive\u003c\/em\u003e ... \u003c\/span\u003ewith so much energy and vim it'll rub off on you too.\u003c\/p\u003e\n\u003cp\u003eAnd if you meet them, you’ll love them—I hope; but I also hope it ends there. I can't possibly wish you'd get involved with their stories, go up onto their roofs, become a part of their lives. They are facing such ... terrible ... things.\u003c\/p\u003e\n\u003cp\u003eThere is another world, you see. Right next door to our own.\u003c\/p\u003e\n\u003cp\u003eIf you go up ...\u003c\/p\u003e\n\u003cp\u003eIf you go up, and you run the roofs like the rats do, you'll find the roofs getting closer and closer until eventually they merge; until you can’t see the houses any longer beneath them. If you keep going from there, you’ll discover whole\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan\u003elandscapes \u003c\/span\u003e\u003c\/em\u003ethat have been hiding above us: strange fairylands, magic gardens, inexplicable towers; all manner of wonders. \u003c\/p\u003e\n\u003cp\u003eThere’s this whole\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eworld \u003c\/span\u003eof magic, and to get there, you just go up, over, and on for a bit. \u003c\/p\u003e\n\u003cp\u003e... regrettably it is the demesne of the Mysteries.\u003c\/p\u003e\n\u003cp class=\"h3\"\u003e\u003cstrong\u003eOn the RPG Itself\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Far Roofs\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003eis an original roleplaying system and bundled campaign using pens or pencils, paper, six-sided dice, ten-sided dice, playing cards, and a bag of letter tiles. It's complete in one volume: with this one book and the equipment above, you'll have everything you need to play.\u003c\/p\u003e\n\u003cp\u003eHere's how it works!\u003c\/p\u003e\n\u003cp\u003eTo resolve day-to-day actions, players will roll five six-sided dice (\"5d6\") and look for matches:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePairs up to the Trait they're rolling represent \"success\"—for instance, a Trait of 2 succeeds with a pair of 1s or a pair of 2s. \u003c\/li\u003e\n\u003cli\u003eRolls with no matches at all are \"critical failures.\" \u003c\/li\u003e\n\u003cli\u003eRolls with 3+ matching dice give \"critical success.\" \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eTo address bigger-picture dilemmas, players draw letter tiles and cards over the course of the game.\u003c\/p\u003e\n\u003cp\u003eThey'll build words out of those tiles to represent and summarize new understandings, or, to shape ambiguous and flexible outcomes.\u003c\/p\u003e\n\u003cp\u003eThey'll assemble poker hands out of those cards to represent long-term efforts or gambles; the quality of the hand determines how well such things go. \u003c\/p\u003e\n\u003cp\u003eThe included multi-year campaign takes the characters from their first tentative steps on the roofs, through confrontations with moon-stealing monsters, world-shaping machinery, and dead gods, to a final grand encounter with the numinous beyond.\u003c\/p\u003e\n\u003cp class=\"h3\"\u003e\u003cstrong\u003e\u003cspan\u003eOn the Game's Powers\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eAs the story progresses, your characters will gain access to over 150 unique, narrative-focused powers developed and refined over the course of a decade for\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eChuubo's Marvelous Wish-Granting Engine\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eRPG before being simplified and adapted for use herein. Activating these powers is another use for cards, with many requiring a card of a certain value or suit; for instance:\u003c\/p\u003e\n\u003cp class=\"h5\"\u003e\u003cstrong\u003eKeen Sense (choose a sense)\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e5+:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003esniff out one or more secrets if there are any available to sense; sense anything of interest, if not.\u003cbr\u003e\u003cstrong\u003e8+:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003efollow a trail.\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eOr\u003c\/span\u003e\u003c\/p\u003e\n\u003cp class=\"h5\"\u003e\u003cstrong\u003eOld Friends [requires Let’s Talk]\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e8+:\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ehave a favorable history with a stranger, practical stranger, or important member of a group\/society of strangers.\u003cbr\u003e♣: someone now knows you like an old friend. This doesn’t directly change their other feelings towards you, but tends to do so with time.\u003c\/p\u003e\n\u003cp\u003eAs these powers accumulate, they may change you. They may\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eremake\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003eyou.\u003c\/p\u003e\n\u003cp\u003eTo walk the far roofs is to be at risk of becoming legend, or, a god.\u003c\/p\u003e\n\u003cp class=\"h3\"\u003e\u003cstrong\u003eOn the Feeling of Play\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIn\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003ethe Far Roofs, \u003c\/span\u003eyou'll often play yourself. Or, a version of yourself. Or, at least, someone relatively mundane you can empathize with.\u003c\/p\u003e\n\u003cp\u003eIf you do, this is a game that centers emotional experience.\u003c\/p\u003e\n\u003cp\u003eThis is a game designed to feel\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003e\u003cem\u003ereal:\u003c\/em\u003e \u003c\/span\u003eto make you feel embodied and present even as you travel its impossible lands. Its primary moods are wonder; disorientation; presence in the moment. Less often, it'll slip into the register of fantastic adventure, delirium and body horror, inspired (character) genius, or peace.\u003c\/p\u003e\n\u003cp\u003eWhenever that's a sensible emotional palette, the game can adapt to a different genre or a different kind of protagonist. You can play fantasy adventurers, or horror protagonists, or the cast of some cozier tale. The system will follow you into that kind of story, and\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan\u003ehappily\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e... but it won't hit quite the same peaks of feeling present; feeling real.\u003c\/p\u003e\n\u003cp\u003eTo be clear, the rats don't ... want ... you on the roofs. It's too dangerous up there. Your life's too precious. Your heart, too.\u003c\/p\u003e\n\u003cp\u003e... but you can persuade them. \u003c\/p\u003e\n\u003cp\u003eJust, look them in the eye, you know? Be forthright. Be honest.\u003c\/p\u003e\n\u003cp\u003eSay: \"I can't let this go.\"\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp class=\"h2\"\u003e\u003cstrong\u003eProduct\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eThe Far Roofs\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003eis a 256-page 8.5\"x11\" book with black and white illustrations.\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cem\u003eContent Warning:\u003c\/em\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003ethis book contains existential horror; body horror;\u003cbr\u003eunreality; references to aphasia, death, dissociation,\u003cbr\u003edespair, derealization, skinlessness, and Grayvale’s sun;\u003cbr\u003eand, a rather large number of rats.\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e","brand":"Jenna Katerin Moran","offers":[{"title":"Default Title","offer_id":57450268950909,"sku":"JKM003","price":48.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1380\/9101\/files\/image_764f32e2-b100-44bf-947e-3c0d351b8078.jpg?v=1764006527","url":"https:\/\/leisuregames.com\/products\/the-far-roofs","provider":"Leisure Games","version":"1.0","type":"link"}